Arcade
A product design internship focused on developing a product a fun way for enterprise companies to create, edit, and manage design tokens.
Duration 15 weeks
Project Type Product Design Internship
Team Dan Mall (Co-Founder + Creative Director), Leslie Camacho (Co-Founder + Project Manager), Mike Carbon (Co-Founder + CTO), Clay Tercek (Developer)
Please Note: This project is ongoing and is constantly evolving! Keep checking in to see more progress!
Outcome Overview
Developed Arcade’s Brand Identity & Visual Language
Alongside Dan mall, I helped develop and implement design identity and language for press and presentation reasons
Worked with the Developer Team to ship live products
Whatever it is, the way you tell your story online can make all the difference.
Documented my learnings in the Arcade Blog
From learning what a Design Token is to being the first self-acclaimed Hot Potatoer in the world, check my writing out
“Design intern is an understatement.”
My Role This product deals with the workflow between designers and developers, and it is crucial that I was the After scoping out Arcade team priorities, here are the self-made goals for my internship:
Document my learnings on Design Tokens & Design Systems
Facilitate in the organization of Brand Identity
Further the Design System of Arcade
Design a blog for the Arcade team
Collaborate with Developers to ship the product
Deliverables Blog Posts, Video Learnings, Functioning Arcade Blog, Product Prototypes (yep… a LOT)
Things I’ve Learned (So Far)
The current designer and developer workflow is broken—asynchronous workflow costs more money and time, and synchronous workflow is holistically more productive and empowering
Reframing your design process to understand that your work is disposable enables more iteration, and therefore more success
Better to apologize than to ask permission